But I feel like it goes to far with the silencers, bayonetted, and bipods, being locked to specific weapon types. I like what you are doing with having passive abilities being tied to specific divisions and having them stack as you rank up because this encourages each division to fit a specific role as intended. coming from all the call of futuros from the past 10 years the division system feels very limiting. Speaking of divisions they are one of my biggest issues I have had so far with WW2. I can control the amount of noise I'm making, or counter my footsteps with a the mountaineer division, but I can't control of my character randomly cries out. If this is a way to replace foot steps to make it fair for players without headsets, it's not a very good idea. I'm concerned with how frequently my position is compromised by random battle chatter. I don't think that players should be able to hear enemy battle chatter, if I am on the American side I can here call outs in a German accent and vice versa that give away the enemy position giving me a free kill. In my opinion enemies foot steps are too quiet which makes audio ques not very useful. Team mates foot steps are definitely too loud, especially when compared to the fact that enemies foot steps are very quiet. I'm sure you know that post game menus get stick and leave you with very little time to make changes to classes. Either the amount of score it takes could be reduced or it could be harder to shoot down and last longer. In TDM it's 5 kills, in Dom without playing the objective you would need to go on a 10 kill streak just to get a recon plane that is very easy to be shot down. I love a lot but I will be focusing on what I think could be fixed.įirst the recon plane scorestreak requires too many points for what you get. I've put a lot of time into the beta and have some feedback. As a long time call of duty player I think you guys have the game to bring the series back from it's slump with WW2.
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