“CurseForge is an incredible asset for both creators and gamers. “We’ve been deeply impressed by the level of passion and collaboration in the CurseForge modding community,” said Tim Aldridge, director of Engineering, Gaming Communities at Twitch. Overwolf said it has around 30,000 developers who have built 90,000 mods and apps, on its platform already.Īs a result of the acquisition, the CurseForge mod manager will move from being a Twitch client and become a standalone desktop app included in Overwolf’s suite of app offerings, and the acquisition won’t have any effect on existing tools and services. As the company makes its pitch to current CurseForge users - hoping that the mod developers will stick with the marketplace, they’re offering to increase by 50% the revenue those developers will make. It wouldn’t be a stretch to think of the company as the Roblox for applications for gamers, and now it’s moving deeper into the gaming world with the acquisition of CurseForge. “As we move to onboard mods onto our platform, we’re positioning Overwolf as the industry standard for building in-game creations.” “CurseForge is the embodiment of how fostering a community of creators around games generates value for both players and game developers,” said Uri Marchand, Overwolf’s chief executive officer, in a statement. Some of these developers have managed to earn anywhere between $100,000 and $1 million per year off revenue from app sales. Since its launch in 2009, developers have used Overwolf to build in-game applications for things like highlight clips, game-performance monitoring and metrics, and strategic analysis. Overwolf, the in-game app-development toolkit and marketplace, has acquired Twitch’s CurseForge assets to provide a marketplace for modifications to complement its app development business.
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